As it unveils its roadmap, Eternal Strands’ dev defends the ‘slippery’ feeling of its physics-based player character, saying it ‘can’t be as snappy or reactive as it is in games that rely on animation’

“Much of how it feels is intended and attributable to how a 100% physics-based sandbox game like Eternal Strands is designed to work.”

Editor-in-Chief for Robots Over Dinosaurs Anthony has been gaming since the 1980s. Working adjacent to the gaming industry for the last 20 years, his experience led him to open Robots Over Dinosaurs.

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