The First Berserker: Khazan Review – A Souls-Like That Packs A Punch

Estimated reading time: 2 minutes

The First Berserker: Khazan has all the familiar hallmarks of a souls-like–from a bonfire-esque checkpoint system that respawns enemies to XP you can lose upon death–yet its primary influences might not be what you would expect. While its parry-heavy combat is immediately reminiscent of From Software’s Sekiro: Shadows Die Twice, its level-based structure, weapon skills, and approach to gear are clearly inspired by Team Ninja’s Nioh. Developer Neople has some ideas of its own, too, including a multifaceted progression system and cel-shaded art style that makes The First Berserker visually distinct from most of its contemporaries. As a result, this souls-like manages to feel familiar while also carving out an identity of its own, delivering a challenging yet rewarding experience that’s anchored by a hard-hitting defensive style of combat and a degree of freedom in how you choose to play.

In terms of story, you play as the eponymous Khazan. Once a legendary general famed for saving the empire from the fearsome Berserk Dragon, he’s falsely branded a traitor at the game’s outset. After being mercilessly tortured–with the tendons in both of his arms severed–and exiled to a mountainous, snowy tundra, our hero manages to escape and forms an unlikely alliance with a mysterious entity known as Blade Phantom, who grants Khazan otherworldly powers in his quest for revenge.

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Editor-in-Chief for Robots Over Dinosaurs Anthony has been gaming since the 1980s. Working adjacent to the gaming industry for the last 20 years, his experience led him to open Robots Over Dinosaurs.

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