Clair Obscur gets it – a strong and simple hook goes a long way

There are only so many ways a game can begin, or so I thought. I’ve seen so many beginnings they’ve all begun to merge into one, and because of it, they’ve begun to collectively fade from view. A game will begin and a loved one will be taken, and then I’ll probably utter a vow of revenge and set about trying to realise it. Something like that. Honestly, I’ve stopped paying much attention. I don’t know who the characters are at the beginning, or the places we’re in, so I let myself be swept along until things start to make sense, to sink in, and sometimes they do, sometimes they don’t.

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Editor-in-Chief for Robots Over Dinosaurs Anthony has been gaming since the 1980s. Working adjacent to the gaming industry for the last 20 years, his experience led him to open Robots Over Dinosaurs.

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