Peak devs say the hit comedy climber was pitched in a Swedish hot tub and developed in a frantic 4-week Korean game jam: ‘We brought our computers to an Airbnb in Hongdae and locked tf in for a month’

“While it was pretty intense, it was also the most fun I’ve ever had working on a game.”

Editor-in-Chief for Robots Over Dinosaurs Anthony has been gaming since the 1980s. Working adjacent to the gaming industry for the last 20 years, his experience led him to open Robots Over Dinosaurs.

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