In going deeper, Wall World 2 brings its dullest moments to the surface

Wall World 2 isn’t as easy to explain as its predecessor. Yes, it is still a roguelike in which you split your time between piloting a robotic spider up and down a giant wall in search of weak spots from which you can mine deep into the cliff face, digging up minerals to spend upgrading your mecha-arachnid’s weapons, enhancing its ability to fight off periodic waves of pustule-covered aliens, until you either kill the biggest pustule-covered alien or die in the attempt. But now it’s become a much more complex game, embellishing both its mining and combat halves and thinning the divide between them.

This is going to take a little explaining, with a lot of changes falling into the plus and minus columns, so here’s an easy improvement to tide you over. You can now name your robospider; mine is called Nigel.

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Editor-in-Chief for Robots Over Dinosaurs Anthony has been gaming since the 1980s. Working adjacent to the gaming industry for the last 20 years, his experience led him to open Robots Over Dinosaurs.

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