Skyrim’s co-lead designer says Starfield’s main problem is that it never fully cohered as a game: ‘It was a releasable game, but it wasn’t the best’
And the reception was what he expected.
And the reception was what he expected.
Editor-in-Chief for Robots Over Dinosaurs Anthony has been gaming since the 1980s. Working adjacent to the gaming industry for the last 20 years, his experience led him to open Robots Over Dinosaurs.