Diablo 4: Vessel Of Hatred – All New Uniques And Mythic Uniques
Estimated reading time: 9 minutes
Diablo 4: Vessel of Hatred and its 2.0 update bring huge changes to the ARPG, ranging from a complete difficulty revamp, massive class adjustments, the return of features like Mercenaries and Runewords, and a brand-new class, the Spiritborn, defenders of the jungle who channel powerful animal spirits to decimate their foes. But most importantly, it adds new loot.
There’s plenty of that coming in Vessel of Hatred. In total, Blizzard has confirmed there are 24 new Unique items coming in the expansion, one for each base game class and 16 for the newly introduced Spiritborn. Unique items are far more powerful following Diablo 4 Season 5, and in Vessel of Hatred, they’re getting even stronger.
All Ancestral items now roll with a guaranteed Greater Affix (with a chance for more) making Ancestral Uniques better than ever. This list includes four new game-changing Mythic Unique items–one for the Spiritborn and three useable by any class. As you’re reading through the list, keep in mind that the affixes and stats shown in the images may have been adjusted after the Vessel of Hatred public test realm period.
Each item’s updated effects and stats, as listed in the official patch 2.0.1 patch notes, will be provided in the text beneath each image, and remember that items in the game have randomly generated rolls within each item’s range and an assigned Greater Affix roll that might not exactly match the ones listed here. Happy Unique hunting!
Ugly Bastard Helm – Barbarian
Ugly Bastard Helm – Unique Helm
100 ArmorAffixes +X% Resistance to All ElementsInherent: +X% Fire ResistanceX% Wrath of the Berserker Cooldown ReductionLucky Hit: Up to a 40% Chance to deal +X Fire Damage+X to Prolific Fury+X to Aggressive ResistancePower Explode when activating Wrath of the Berserker, dealing [100-300% Weapon Damage] Fire damage to enemies. While Berserking, damage you would deal is converted to Fire damage. You deal 60-80%[x] increased Fire damage.
Stone Of Vehemen – Druid
Stone of Vehemen – Unique Totem
298 Damage Per Second 217-325 Damage Per Hit1.10 Attacks Per Second+65.0% Damage to Crowd Controlled EnemiesAffixes Inherent: +X% Damage to Crowd Controlled Enemies+X Willpower+X% Critical Strike Damage+X% Chance for Stone Burst Projectiles to Cast Twice+X to Stone BurstPower While Channeling Stone Burst, and for 2 seconds afterwards, gain 15% Damage Reduction.Stone Burst’s final explosion deals 10-15%[x] increased damage, further increased by 10-15%[x] for each size increase.
The Unmaker – Necromancer
The Unmaker – Unique Helm
100 ArmorAffixes X% Damage Reduction while you Have a BarrierX% Resource GenerationX% Chance for Soulrift to Deal Double Damage+X to Imperfectly BalancedPower Soulrift’s duration is increased by 0.5 seconds for every 30 Essence you spend while it is active, up to 8 seconds. Soulrift deals 100-200% of its Shadow damage per second to surrounding enemies for every 30 Essence you gain while it is active.
Pitfighter’s Gull – Rogue
Pitfighter’s Gull – Unique Ring
Affixes Inherent: +X% Shadow ResistanceInherent: +X% Resistance to All Elements+X% Critical Strike Chance+X% Damage on Next Attack After Entering StealthX% Smoke Grenade Cooldown Reduction+X to Mending ObscurityPower Casting Smoke Grenade increases your Critical Strike Damage by 33[x] for 3-6 seconds and leaves behind a cloud of shadows. While within the cloud, you gain Stealth once per second.
Sidhe’s Binding’s – Unique Gloves
Sidhe’s Bindings – Unique Gloves
40 ArmorAffixes: +X% Non-Physical Damage+X% Familiar Explosion Size+X% Chance for Familiar to Hit Twice+X to FamiliarCasting Familiar now summons all three elemental variants at once. Familiar’s duration is increased by 25-50%[x] and its Cooldown is reduced by 2 seconds, but its maximum Charges are reduced by 1.
Shroud Of False Death – All Classes
Shroud of False Death – Mythic Unique Chest Armor
140 ArmorAffixes Inherent: +1 to All Passives+111 All Stats+222 Maximum Life+333% Damage on Next Attack After Entering Stealth11.1% Resource GenerationPower If you haven’t dealt damage in the last 2 seconds, gain Stealth and 40%[+] Movement Speed.
Heir Of Perdition – All Classes
Heir of Perdition – Mythic Unique Helm
100 ArmorAffixes Inherent: +200% Damage to Angels and Demons+20% Critical Strike Chance+20% Lucky Hit Chance+20% Movement Speed+2 to Core SkillsPower Succumb to hatred and earn Mother’s Favor, increasing your damage dealt by 60%[x]. Briefly steal Mother’s Favor from Nearby allies by slaughtering enemies.
Shattered Vow – All Classes
Shattered Vow – Mythic Unique Polearm
496 Damage Per Second 442-662 Damage Per Hit+400.0% Damage to Healthy EnemiesAffixes Inherent: +400% Damage to Healthy Enemies+444 Maximum Life+29.6% Attack Speed while Berserking+444.4% Damage Over TimeLucky Hit: Up to a +44.4% Chance to Become BerserkingPower Enemies afflicted by more Damage over Time than remaining Life are Executed.
Wound Drinker – Spiritborn
Wound Drinker – Unique Ring
Affixes +37.5% Poison Resistance+130 Armor+115.0% Damage to Poisoned Enemies+9.0% Damage Reduction from Poisoned Enemies+4 to Toxic SkinPower Every time you deal Thorns damage, you gain 7 Vigor.Gain Toxic Skin’s Passive Effect.
Ring Of Writhing Moon – Spiritborn
Ring of Writhing Moon – Unique Ring
Affixes +37.5% Lightning Resistance+37.5% Poison Resistance+8.0% Critical Strike Chance+23.0% Movement SpeedLucky Hit: Up to a +47.2% Chance to Make Enemies Vulnerable for 2 Seconds+4 to Unrestrained PowerPower A Pestilent Swarm spawns from you every 10 seconds, dealing 423 Poison damage per hit.Your Pestilent Swarms now orbit around you and generate 1 Vigor per hit.
Band Of First Breath – Spiritborn
Band of First Breath – Unique Ring
Affixes +37.5% Lightning Resistance+130 Armor+10.0% Maximum Life+125.0% Damage for 4 Seconds After Gaining Resolve+12.5% Lucky Hit Chance while You Have a Barrier+4 to AuspiciousPower Casting Evade consumes 1 stack of Resolve to generate 40 Vigor.Gain Armored Hide’s Passive Effect.
Peacemonger’s Signet – Spiritborn
Peacemonger’s Signet – Unique Ring
Affixes +37.5% Fire Resistance+130 Armor+6.0% Dodge Chance+4 All Stats Per Ferocity or Resolve Stack+2 to Fueled+3 to PerseverancePower While you have at least 4 stacks of Ferocity, you gain 7 Vigor per second.Gaining Ferocity also grants Resolve.
Ring Of Midday Hunt – Spiritborn
Ring of Midday Hunt – Unique Ring
Affixes +37.5% Fire Resistance+37.5% Poison Resistance+23 Life On Kill+15.0% Attack Speed+23.0% Movement Speed for 2 Seconds After Killing an Enemy+4 to NourishmentPower Your Maximum Vigor is increased by 50%, and killing an enemy grants you 7 Vigor.While you have Ferocity, your Poisoning effects deal their damage across 33% of the normal duration.
Ring Of The Midnight Sun
Ring of the Midnight Sun – Unique Ring
Affixes +37.5% Fire Resistance+37.5% Lightning Resistance+121 Dexterity+50.0% Critical Strike Damage+8.8% Cooldown Reduction+4 to MiragePower When you Critically Strike, you regain 50% of the Vigor you’ve spend in the last 2 seconds.Gain Counterattack’s Passive Effect.
Scorn Of The Earth – Spiritborn
Scorn of the Earth – Unique Boots
64 ArmorAffixes +2 Maximum Evade ChargesAttacks Reduce Evade’s Cooldown by 0.5 Seconds+23.0% Movement SpeedSoar Deals Up to +275.0% Damage Based on Distance TraveledSoar Grants 20.0% Maximum Life as Barrier for 1.5 Seconds+4 to SoarPower Your Evade is now Soar.Soar Deals 50% increased damage.
Jacinth Shell – Spiritborn
Jacinth Shell – Unique Chest
224 ArmorAffixes +457 Maximum Life+23 Life on Hit+22.5% Damage Reduction While Injured+4 to EndurancePower Spending Vigor Heals you for 10% of your Maximum LifeEvery second, your active Cooldowns each drain 10% Maximum Life from you to reduce their durations by 3 seconds.
Craze Of The Dead God – Spiritborn
Craze of the Dead God – Unique Gloves
64 ArmorAffixes +8.0% Critical Strike Chance+4 to Touch of Death+2 to Nourishment+2 to AntivenomPower When you take direct damage, it is instead distributed as Poisoning over the next 10 seconds but increased.Lucky Hit: Direct damage has up to a 25% chance based on your Poisoned Life percentage to infect an enemy with Touch of Death.
Harmony Of Ebewaka – Spiritborn
Harmony of Ebewaka – Unique Helm
128 ArmorAffixes +65 All Stats+12.5% Movement Speed+10.0% Damage Reduction+4 to VelocityPower According to your secondary Spirit Hall choice, your skills are all additionally Jaguar, Eagle, Gorilla, or Centipede Skills.Your Skills deal 30% increased damage per Spirit type they have.
Loyalty’s Mantle – Spiritborn
Loyalty’s Mantle – Unique Helm
128 ArmorAffixes +65 All Stats+12.5% Movement Speed+10.0% Damage Reduction+4 to VelocityPower While your Spirit Hall choices match: Their bonuses are 100% more potent.Skills of their Base Spirit gain 60% Vigor Cost Reduction.Skills of their Base Spirit gain 60% Cooldown Reduction.
Protection Of The Prime – Spiritborn
Protection of the Prime – Unique Pants
160 ArmorAffixes +457 Maximum Life+300.0% Damage for 4 Seconds After Dodging an Attack+17.5% Damage Reduction While Standing Still+3 to Defensive SkillsPower While moving, you gain 30% Dodge ChanceAfter standing still for 2 seconds, you become Unstoppable until you move.
Nesekem, The Herald – Spiritborn
Nesekem, the Herald – Mythic Unique Glaive
596 Damage Per Second 477-715 Damage Per Hit1.00 Attacks per Second+400.0% Damage to ElitesAffixes +200 All Stats+695 Maximum Life+250.0% Critical Strike Damage+450.0% Overpower DamagePower Every 5 seconds, you randomly mark a Nearby enemy. Marked enemies are Vulnerable, and your attacks against them are guaranteed to Critically Strike and Overpower.Hitting a marked enemy 10 times clears the mark from them.
Wushe Nak Pa – Spiritborn
Wushe Nak Pa – Unique Glaive
596 Damage Per Second 477-715 Damage Per Hit1.00 Attacks per SecondAttacks Reduce Ultimate Cooldown by 0.4 SecondsAffixes +188 Dexterity+290.0% Ultimate DamageCasting Ultimate Skills Restores +52 Primary Resource+4 to SupremacyPower Casting an Ultimate Skill grants or amplifies its matching Primary Spirit Hall Bonus with 100% potency for 15 seconds.Your Ultimate Skills each gain an additional Skill Type. The Seeker is a Focus Skill.The Hunter is a Mobility Skill.The Devourer is a Potency Skill.The Protector is a Defensive Skill.
Sepazontec – Spiritborn
Sepazontec – Unique Quarterstaff
596 Damage Per Second 434-650 Damage Per Hit1.10 Attacks Per Second45% Block ChanceAffixes +242 Dexterity+6.0% Basic Lucky Hit Chance+35.0% Chance for Basic Skills to Deal Double Damage+6 to Follow ThroughPower Your Basic Skills deal 100% increased damage and always use their 3rd attack.Every 3rd cast of a Basic Skill strikes three times.
Rod Of Kepeleke – Spiritborn
Rod of Kepeleke – Unique Quarterstaff
595 Damage Per Second 434-650 Damage Per Hit1.10 Attacks Per Second45% Block ChanceAffixes +24 Maximum Resource+100.0% Critical Strike Damage+35.0% Chance for Core Skills to Hit Twice+5 to VelocityPower Your Core Skills are now additionally Basic Skills and free to cast, but deal up to 30% reduced damage based on their Vigor cost.When cast at Maximum Vigor, your Core Skills consume all Vigor to return to full damage, cast at their largest Size, and become guaranteed Critical Strikes, with 3.00% increased Critical Strike Damage for each point of Vigor spent this way.