After a decade of development, Roboquest’s developer is calling time on its roguelite shooter: ‘There’s no way we can continue to provide content for players with over 1,000 hours of gameplay’

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“It was never meant to be what is called today ‘a game as a service'”.

Editor-in-Chief for Robots Over Dinosaurs Anthony has been gaming since the 1980s. Working adjacent to the gaming industry for the last 20 years, his experience led him to open Robots Over Dinosaurs.

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