All Battle Plugs in Mario & Luigi: Brothership and how to get them
Estimated reading time: 6 minutes
Mario & Luigi: Brothership adds a new layer to the series’ turn-based combat with Battle Plugs, special gear that gives the bros extra abilities in the game’s battles when equipped.
Battle Plugs can be earned throughout the game, by crafting plugs using Lumenade gathered from Sprite Bulbs. Some Battle Plugs are given to Mario and Luigi as the story progresses. Each plug can be equipped in a Power Tap — a socket, basically — that expands over time. Mario and Luigi can equip only two Battle Plugs in their Power Tap at the beginning of the game, but they’ll earn additional Power Tap slots over the course of Brothership’s adventure.
Battle Plugs have limited charges, and need to be recharged. Battle Plugs will recharge when not in use.
All Battle Plugs list in Mario & Luigi: Brothership
A handful of Battle Plugs are unlocked from the start of the game, and a few can be crafted early on in Mario & Luigi: Brothership. To unlock more, you’ll need to craft a certain number of plugs and progress through the game’s story.
Here’s every Battle Plug available in Mario & Luigi: Brothership and how to unlock them.
Name | Cost | No. of Charges | Recharge Turns | Effect | How to unlock |
---|---|---|---|---|---|
Damage Shield | 10 | 30 | Reduces damage received from enemies by 20%. | ||
Easy-Peasy Counters | 10 | 20 | Holding the button makes counters easier, enabling you to float in midair when you jump and enlarging your hammer for those encounters. | ||
Kaboom Attack | 10 | 30 | Get an Excellent rating with a Jump or Hammer attack to also damage nearby targets. | ||
Surprise Iron Ball | 20 | 10 | 30 | When you get an Excellent rating with a Jump or Hammer attack, an iron ball drops on the target to deal more damage. | |
Dizzifying Attack | 20 | 15 | 20 | Increases the damage you deal with Jump and Hammer attacks by 15%. Also, an Excellent rating can make a target dizzy. | |
Surefooted Guard | 15 | 5 | 20 | Prevents the effects of Trip and Dizzy. | |
Auto Mushroom | 20 | 5 | 20 | When your HP becomes low, will automatically use a Mushroom. | |
Auto Syrup Jar | 20 | 5 | 20 | When your BP becomes low, will automatically use a Syrup Jar. | |
Auto Herb | 15 | 5 | 20 | When you gain a status effect, will automatically use a Refreshing Herb. | |
Anti-Flying Specialist | 30 | 10 | 30 | Jump attacks against flying enemies are guaranteed critical hits. | Craft 4 Battle Plugs |
Anti-Spike Specialist | 30 | 10 | 30 | Hammer attacks against spiky enemies are guaranteed critical hits. | Craft 4 Battle Plugs |
Empower Counters | 30 | 10 | 20 | Turns jump counters into ground pounds, and charges up hammer counters to do an extra 30% damage. | Craft 4 Battle Plugs |
Auto 1-Up | 30 | 3 | 20 | When one of the brothers is KO’d, automatically uses a 1-Up Mushroom. | Craft 4 Battle Plugs |
Loot Booster | 30 | 10 | 20 | Makes it more likely that defeated enemies will drop items. | Craft 4 Battle Plugs |
Performance Bonus | 40 | 3 | 20 | Restores 50% of BP used on a Bros. Attack that earns an Excellent rating. | Craft 8 Battle Plugs |
Auto Excellent | 40 | 5 | 20 | Automatically gives Jump, Hammer, and Bros. attacks an Excellent rating. | Craft 8 Battle Plugs |
Spirited Item | 40 | 5 | 20 | Using an item can boost various stats. | Craft 8 Battle Plugs |
Boomerang Items | 40 | 5 | 30 | Items you use return to your inventory. | Craft 8 Battle Plugs |
Coinpiler | 40 | 20 | 20 | Causes enemies to drop coins each time you damage them in proportion to damage dealt. | Craft 8 Battle Plugs |
Fiery Attack | 50 | 15 | 20 | Increases the damage you deal with Jump and Hammer attacks by 15%. Also, if you get an Excellent, your target may become burned. | Craft 12 Battle Plugs |
Icy Attack | 50 | 15 | 20 | Increases the damage you deal with Jump and Hammer attacks by 15%. Also, if you get an Excellent, your target may become iced. | Craft 12 Battle Plugs |
Attack Boost | 50 | 10 | 30 | Grants you one additional Jump or Hammer attack. | Craft 12 Battle Plugs |
Bros. Boost | 50 | 5 | 30 | Boosts damage dealt by Bros. Attacks by 20% but also increases BP spent by 100%. | Craft 12 Battle Plugs |
Deluxe Auto | 50 | 15 | 15 | The Auto series of Battle Plugs will automatically select the most efficient recovery item for your current state. | Craft 12 Battle Plugs |
Kaboom Attack (II) | 60 | 10 | 30 | Get an Excellent rating with a Jump or Hammer attack to also damage nearby targets. | Craft 17 Battle Plugs |
Surprise Iron Ball (II) | 60 | 10 | 30 | When you get an Excellent rating with a Jump or Hammer attack, an iron ball drops on the target to deal more damage. | Craft 17 Battle Plugs |
Notdroppin | 60 | 5 | 30 | When you have at least 2 HP and you take enough damage to become KO’d, preserves you at 1 HP instead. | Craft 17 Battle Plugs |
Back-Atcha Attack | 60 | 3 | 30 | When you take damage, sometimes triggers an extra Jump or Hammer attack back at the attacker. | Craft 17 Battle Plugs |
Speedy Recharge | 60 | 5 | 20 | When another equipped plug reaches zero charges, its recharge time is shortened by 50% turns. | Craft 17 Battle Plugs |
Second Helping | 70 | 5 | 30 | When using an item, uses two identical items out of your inventory to give the benefit for both. | Craft 22 Battle Plugs |
Countdown to Cure | 70 | 15 | 15 | The number of charges decreases at the end of every turn. When the number reaches zero, HP and BP are 100% restored. | Craft 22 Battle Plugs |
Countdown to Charge | 70 | 15 | 15 | The number of charges decreases at the end of every turn. When it reaches zero, all other equipped plugs are recharged to 50%. | Craft 22 Battle Plugs |
Charge Bank | 70 | 3 | 20 | When another equipped plug would lose charges, this plug’s charges decrease instead. | Craft 22 Battle Plugs |
Anti-Army Specialist | 10 | 30 | Jump and Hammer attacks against Bowser’s army are guaranteed critical hits | Earned through story progression | |
Anti-Zokket Specialist | 10 | 30 | Jump and Hammer attacks against Zok Troops are guaranteed critical hits. | Earned through story progression | |
Temperature Guard | 5 | 20 | Prevents the effects of Burn and Ice. | Earned through story progression | |
Auto Ampberry | 5 | 20 | When you are afflicted with Glohm, will automatically use an Ampberry. | Earned through story progression |
Battle Plug Combos
Certain Battle Plugs, when equipped at the same time, confer special attack bonuses on Mario and Luigi. Here are the Battle Plug combos available in Mario & Luigi: Brothership.
- Boosted Kaboom — If you use Attack Boost with Kaboom Attack, you’ll generate more impact waves.
- Surprise Iron Boost — If you use Attack Boost and Surprise Iron Ball together, you’ll increase the number of iron balls that fall.
- Iron Ka-Ball — Pair Kaboom Attack and Surprise Iron Ball plus together to make iron balls fall on all enemies hit by the impact wave.
- Statusplosion — If you use Kaboom Attack and a plug that causes status ailments together, the status ailment will spread to all the enemies hit by the impact wave.
- Ka-Specialist — If you use Kaboom Attack and a Specialist-type Battle Plug together, the critical effect will spread to all enemies hit by the impact wave, as long as the Specialist type affects them.
- Broadly Specialized — If you use multiple Specialist-type plug effects that overlap, it will boos the damage you deal. The more overlapping effects, the more damage will be increased.
- Dizzy Burn — Pair the Dizzifying Attack and Fiery Attack plugs, and a fiery tornado will appear, increasing the damage you deal.
- Dizzy Ice — Pair the Dizzifying Attack and Icy Attack plugs, and a icy tornado will appear, increasing the damage you deal.
- Hot, Cold, and Dizzy — If you use Dizzifying Attack, Fiery Attack, and Icy Attack together, a bomb tornado will appear, increasing the damage you deal even more.