Baldur’s Gate 3 Dev Had Fallback Plans If The Game’s Risks Didn’t Pan Out

Baldur’s Gate 3 studio Larian had a “fallback” plan had the risks the team took with the RPG not paid off. CEO Swen Vincke told Eurogamer that Larian had “multiple fallback positions” in case things went south as it relates to the company’s hiring spree in recent years. For context, Larian had under 50 people on staff in 2014 and that figure has grown to 470 right now, an increase of more than 800% in a decade.

Vincke was asked if hiring so many people so quickly was sustainable, and if Larian would be able to keep these people on the payroll if it took longer than expected to release a game. Vincke said he felt OK about taking risks with Baldur’s Gate 3 because he had multiple backup plans, including his own personal financial investment.

“We built multiple fallback positions in case it was going to go wrong–before we started doing this. I have a minority investment, so I had that in my back pocket in case it was going to go wrong,” he said. “So this was my baseline, otherwise I wasn’t going to take the risks that we took with Baldur’s Gate 3, because it was too much of a risk. So that’s actually also why I did it, or part of the reasons I did it. So there’s that.”

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