CD Projekt Details Cyberpunk 2077’s Revamped Police System Coming Alongside Phantom Liberty
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CD Projekt Red has shared what changes are coming to Cyberpunk 2077’s police system alongside the Phantom Liberty update.
Detailed in a blog post, CD Projekt Red made clear these changes are coming to the base game on PlayStation 5, Xbox Series, and PC, and not just to those who purchase Phantom Liberty. Several changes will be released in a free update alongside the expansion in what’s known as Cyberpunk 2077 2.0.
“We rebuilt the system on clear, simple rules: criminal activity is punished, runners are chased, and cyberpsychos are flatlined, no questions asked,” CD Projekt Red said. “All features in the system are designed to support clarity and the simple but expanded prevention loop.”
“All features in the system are designed to support clarity and the simple but expanded prevention loop.”
The update will seemingly be a contrast to the current police system. Only committing fairly egregious crimes gets players noticed by police at the moment, with stars slowly building up until the player flees without much issue.
Upon reaching the maximum heat level in Cyberpunk 2077 2.0. players will be presented with a Max Tac mini-boss, which comes in different architypes. The Night City Police Department will otherwise show no mercy when catching a player, not accepting bribes or a surrender.
“For those who decide to run, we prepared engaging car chases and roadblocks to make the escape more difficult,” CD Projekt Red said. “As a player, you will know when the police are not after you anymore. NPCs will leave the scene in a way that is natural and intuitive. You can lose them by running away from the crime scene on foot or driving away. Make sure to stay out of their sight.”
Phantom Liberty launches on September 26 and will see a ton of new story content added to Cyberpunk 2077 alongside several gameplay changes. Vehicular combat, a Cyberpunk: Edgerunners inspired cyberpsychosis feature, and a clever nod to The Witcher are coming too, though at the cost of upping the game’s PC requirements.
Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.
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