Call of Duty: Black Ops 6 releases on October 25, which introduces Treyarch’s new omnidirectional movement mechanics. This updated movement is one of the main topics in the first episode of Call of Duty’s official podcast, including discussion of the skill gap and movement settings for Black Ops 6.
As previously announced, Treyarch has overhauled how players can move in Black Ops 6, with omnidirectional movement that allows players to sprint, dive, and slide in any direction. Players can also dive and spin around in a full 360 degrees, and the movement system will be active across the entire game, including campaign, multiplayer, and Zombies.
Call of Duty’s podcast includes an interview with Treyarch’s associate design director, Matt Scronce, who goes more in-depth about this new movement system. The developer explains that Black Ops 6’s movement gives people the opportunity to live out the action hero fantasy, but says that players can still play and “hold their own” against opponents utilizing omnidirectional movement if they choose not to use the advanced movement features and prefer standard Call of Duty movement.