CoD: Warzone – Here’s What Verdansk Looks Like For Season 3

Estimated reading time: 4 minutes

Call of Duty Season 3 will arrive in Warzone on April 3, bringing the original Verdansk map back to battle royale. This map was remade from the ground up using updated technology, and while the map will now feature better lighting and graphics, the developers took care to make sure this Verdansk remake stayed true to Infinity Ward’s original launch design. Activision has shared several new images that compare the old and new Verdansk, which can be seen below.

Ahead of Verdansk’s return, GameSpot was able to chat with Warzone developers from Raven Software and Beenox. This discussed the remake of Verdansk in more detail, explained map changes, and it reminisced on the evolution of the battle royale.

All the major highlights of Season 3 of Warzone can be found here, which includes details on vehicle rebalancing, omnimovement changes, a special event, and more.

Verdansk map layout and all POIs

Here is the top view of the Verdansk map layout. This includes all the classic points-of-interest from the original map, such as fan-favorites like Superstore, Airport, Prison, and Downtown.

Same map, better lighting

The image above compares two locations from the original and remake versions of Verdansk. The top image is the exterior of Quarry, and the bottom image shows off the better interior lighting with the remake of Superstore.

For the vast majority of the map, Activision says the structures, roadways, and scenery are one-to-one duplications for Verdansk.

Enhanced topography

This second example shows off better exterior textures for the fire station located near Dam. It also reveals how the area around Grazna Bridge looks now that the Gora River is no longer frozen. The water isn’t deep here, but players can hear enemy footsteps as they splash through water rather than crunch through ice.

More cosmetic details

The Verdansk remake includes a variety of subtle cosmetic details added, including weeds on the garage roofs and ground, reflective puddles, additional electrical pipework, and other minor additions.

The image above shows off this new detail with images to compare the two different versions of Storage Town and Bunker 02.

Improved building access

Some buildings received minor changes to make them more accessible and less unfair power positions. The example shown above reveals all of the Verdansk Police Stations have received changes to make the building’s three leftmost windows on the top level. This opens them up to be more accessible and provide more illuminating interior lighting.

It also shows a ladder added to access the roof of Building 3 in Storage Town, which was once an overpowered position to hold on the map.

Even more detail

The image above shows the added detail to both Dam and Airport, and there are a few small physical changes as well. This includes repositioned cover at the airport hangers, and the main airport runway itself has a few additional concrete jacks added to use as cover.

New coastline playable area

Verdansk didn’t have swimming mechanics, but now that it’s a feature in this current version of Warzone, the developers modified the map slightly to make the southern portion of the map playable, including a swimmable section of water.

As shown above, this new shoreline can be traversed from the southwestern edge of the map and all the way east to the Prison. This area includes trails up the cliffs, as well as wooden viewing platforms, with an ascender leading from the water to the top of the cliffside.

Various POIs from the remake

This image shows off the remake of popular locations from Verdansk. This includes Train Station, Gora Dam complex, Scrapyard (part of the Zhokov Boneyard) and Airport.

Remake of Downtown

This image shows off several parts of Downtown for the remake of Verdansk.

Editor-in-Chief for Robots Over Dinosaurs Anthony has been gaming since the 1980s. Working adjacent to the gaming industry for the last 20 years, his experience led him to open Robots Over Dinosaurs.

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