Creating Doom: The Dark Ages – ray tracing, load times and optimisation in id Tech 8

Estimated reading time: 1 minute

Five years on from the release of Doom Eternal, Doom: The Dark Ages heralds the arrival of id Tech 8 and a (demonic) host of technological innovation for both consoles and PC. We spoke with id Software’s director of engine technology, Billy Khan, to find out how it was built. Along the way, we discussed ray tracing, shader compilation and traversal stutter and the engine’s new features, amongst other topics.

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Editor-in-Chief for Robots Over Dinosaurs Anthony has been gaming since the 1980s. Working adjacent to the gaming industry for the last 20 years, his experience led him to open Robots Over Dinosaurs.

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