Dead Cells Lives On In Dev’s Faster-Paced, Multiplayer Successor, Windblown

Windblown‘s fast, flashy combat and seemingly lighthearted aura are what first caught my eye. In its trailer, anthropomorphic animal heroes move like lightning and slash through enemies with swords and daggers. Innocent slacking during a training session turns into a war cry as a bulky enemy effortlessly slices through a teammate, red splashing onto the battlefield as you rush in for the final blow. Like Dead Cells, the previous game from developer Motion Twin, it excited me with what looked to be responsive, creative gameplay with a dark underbelly waiting to be discovered through environmental storytelling.

At GDC 2024, GameSpot took a sneak peek at Windblown and spoke to Motion Twin about its inspirations and what the team aimed to accomplish. Motion Twin announced in February that Dead Cells support would end after the upcoming “End is Near” update. Thankfully for fans of that game, Windblown aims to take Dead Cells’ strengths and build on them with new features that Motion Twin wanted to see in a cooperative, fast-paced action game. On top of that, Windblown is an opportunity for the studio to go beyond its comfort zone and work on features it hasn’t offered before, like 3D and multiplayer.

“For us, the goal was to create a super fast-paced action game that we can play with friends,” Motion Twin’s Yannick Berthier told us. “That was what we wanted. To be able to play together. But we could not find [a game with that]. We could find really good multiplayer games. We could find super good fast-paced games. But not something that glued all of those [together].”

Continue Reading at GameSpot

About Author