Demon Tides is a Mario 64 meets Wind Waker throwback of devilish combinatory extent

Estimated reading time: 1 minute

It’s rare that a video game pumps actual joy into my shrunken, leathery heart, but I definitely felt a certain springtime stirring when I first jumped in 3D platformer Demon Tides. Hit the button again exactly when you land and you’ll be rewarded with a higher, twirlier jump. Hit it a third time and you’ll be treated to a triumphant, arcing somersault. Yes, this is the stuff! This is the old N64 Mario magic I’ve been missing.

Nostalgia is the enemy of critical thinking, you say? The games industry is a flat circle of corporate iteration, is it? A stifling quAAAgmire from which not even moderate oddballs like New York-based developers Fabraz can escape? I know, I know, but please, let me have this. Let me do the “let people enjoy things” meme, just this once. Look, I can turn into a bat as well. I can turn into a fat little frisbee with ground-pound functionality. I can turn into a spindash-capable snek.

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Editor-in-Chief for Robots Over Dinosaurs Anthony has been gaming since the 1980s. Working adjacent to the gaming industry for the last 20 years, his experience led him to open Robots Over Dinosaurs.

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