‘Don’t toil away on the things that don’t really matter’: Peak creator says its rapid development cycle has ‘proved that there are definitely different, but maybe better ways to make games’
Peak started as a game jam, but became a smash hit.
Peak started as a game jam, but became a smash hit.
Editor-in-Chief for Robots Over Dinosaurs Anthony has been gaming since the 1980s. Working adjacent to the gaming industry for the last 20 years, his experience led him to open Robots Over Dinosaurs.