Elden Ring: Nightreign has a solution to stale strategies, says director

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“Attacking is the most consistent element of Elden Ring Nightreign’s gameplay,” says director Junya Ishizaki in a new PlayStation blog, explaining the choice to have players revive each other by hitting wounded mates with swords – a famously crucial tenet of the hippocratic oath. “We tested to see if it would work for resuscitation, and we discovered a wide variety of tactics depending on range, frequency, and probability, so we formally implemented it. We also found it quite amusing (laughs).”

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Editor-in-Chief for Robots Over Dinosaurs Anthony has been gaming since the 1980s. Working adjacent to the gaming industry for the last 20 years, his experience led him to open Robots Over Dinosaurs.

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