FBC: Firebreak Includes All These Changes For Launch
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Following the recent closed test for FBC: Firebreak, game director Mike Kayatta from Remedy has revealed some of the changes that the studio is making to the game based on fan feedback.
Kyatta said Remedy has received lots of important and helpful feedback so far, and this will result in major changes to weapon balance. “Guns are upgradable in Firebreak, but we now think we went too far with how weak they felt at the earliest levels,” Kyatta said. “In response, we are making all level-one guns radically more powerful, while adjusting other parts of the game to maintain the challenge balance.”
Kyatta added that it heard from players that the double-barrel shotgun did not feel quite right, and the studio agrees, so it’s making some changes to “make sure it meets the expectations of its shooting style.” The developer also mentioned how “everything” related to general combat intensity and difficulty levels has been overhauled. “Among other things, we’re tying different enemy types to different threat levels, adjusting wave frequency and composition, and removing awkward lulls in the action,” Kyatta said.