Final Fantasy faces no “existential risk” despite lower-than-hoped PS5 sales, says FF16 director

Please lock your Chocobos to attack position and set your Phoenix Downs to stun: Square Enix have released fresh details of Final Fantasy 16’s PC port, which has now been dated for launch on 17th September. They’ve also shared a little about why it’s taken so long to arrive – the (generally decent) action-RPG hit PS5 over a year ago, back when I was still some filthy console-playing freelancer.

According to director Hiroshi Takai, it was “impossible” to create the PC and PS5 versions at the same time, even if Square Enix hadn’t been restrained by a timed exclusivity clause. He also thinks that the Final Fantasy series faces no “existential risk” right now, despite lower-than-hoped returns from both Final Fantasy 16 and, going by Square Enix’s latest financial reports, the more recent and currently PS5-only Final Fantasy 7: Rebirth.

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