God of War Ragnarok: Valhalla Patch 05.03 Changes Up the Difficulty

Sony’s Santa Monica Studio has released the first patch (v. 05.03) for PlayStation 5 exclusive God of War Ragnarok’s Valhalla expansion, which changes up the difficulty of the roguelike mode.

Released on Santa Monica’s website, the patch notes outline fixes for several bugs alongside increases in difficulty to some areas and decreases to others. The developer made “tuning adjustments” to The Forum to make difficulty “more appropriate”, for example, while also increasing the difficulty of some arena challenges.

The Spear kill perk has also been slightly nerfed, and Santa Monica has made various other “combat tuning and balance updates”. For those solely focused on the story, the difficulty of the first Týr fight has also been reduced on the lowest difficulty setting, Show Me Will.

As for bug fixes, out of sync cinematics have been addressed alongside actual gameplay changes. These include an issue where Greek Labyrinth Mastery would not increase in the Open Greek Chests value if Kratos forfeited a reward selection after spending Fleeting Echoes to open a chest, an exploit when using the Spear against Ormstunga, and an issue where Týr would teleport away and not come back. You can read the full patch notes below.

The Valhalla expansion was announced earlier in December and released on December 12, giving fans of the beloved sequel an excuse to return. It lets players travel between different environments to take on new enemies, while also including some new story elements that fans are already sleuthing over.

In IGN’s 10/10 review of the base game, we said: “God of War Ragnarok is an almighty achievement and creates a new high that makes many of its peers look mortal by comparison.”

God of War Ragnarok: Valhalla v. 05.03 Patch Notes

CINEMATICS

Fixed an issue where audio would not play and characters would be out of sync during the first cinematic after deathCleared lingering Draupnir Spear particles when cinematic starts

GAMEPLAY

Reduced difficulty of first Týr fight on the ‘Show Me Will’ difficulty settingIncreased difficulty of some arena challengesTuning adjustment to ‘The Forum’ to make difficulty more appropriateSlightly reduced health gain and chance of proc on Spear kill perk while in ValhallaVarious combat tuning and balance updatesFixed an issue where Greek Labyrinth Mastery would not increase in the “Open Greek Chests” value if Kratos forfeited a reward selection after spending Fleeting Echoes to open a chestFixed an exploit when using the Spear against OrmstungaFixed an issue with the encounter not ending when kicking Einherjar outside of the arenaFixed an issue where Týr would teleport away and not come backFixed an issue where not all Hunter armor pieces were availableFixed an issue where encounter would not end if Nightmare was ejected from a creature near the arena boundaryFixed an issue where Kratos could erroneously stay in Spartan Rage when interacting with Shield Maidens

GENERAL STABILITY

Resolved multiple crashes including when opening certain chests or rifts, non-English language specific crashes, and memory leak on PlayStation 4Fixed an issue where Kratos would be falling through the world Fixed an issue where Kratos would fall out of the arena when interacting with a rift on the Aegean ShipFixed an issue with Kratos falling through the world after walking through a Mystic GatewayFixed some issues with textures not streaming in properly when entering arenas

UI/UX

Fixed an issue with the “Time Extended” message displaying in timed challenge trials when it should notFixed an issue with subtitles overlapping UI when in vendor menusFixed some instances of the navigation assist pointing to incorrect locations Fixed an issue where the timer would overlap the Warrior Soul health barFixed instances where the “Elites Killed” counter would remain after timer expiredCorrected the “Costly Damage” burden to show appropriate duration in descriptionFixed the King of the Hill challenge timer overlapping progress barFixed an instance when the timer would never reach zero on the Aegean Ship encounterFixed an issue which would cause a screen reader to read the Tablet of Reflection prompt twice in a rowFixed instances where subtitles were not formatted properlyFixed an issue where “Flawless Kills” and “Flawless Parries” Challenge UI updated any time Kratos was hitAdded a ‘Download in Progress’ screen if attempting to launch God of War Ragnarök: Valhalla before God of War Ragnarök is fully installedFixed an issue with the options menu displaying when opening the glyph tutorial for the first time

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

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