Halo’s battle royale mode “could have been a game changer”, says former Infinite dev, and you know what, I’ll buy it

Back in 2021, that dark epoch known as the Pre-Edwin Age, there was but one Ed at Rock Paper Shotgun – the venerable Ed Thorn, aka Edders. Edders had a dream, the dream of Halo Infinite getting a battle royale mode. Like Moses descending from the mount with a Needler in either hand, he bedazzled and amazed us with visions of “an enormous playground stitched together from some of Halo’s most iconic maps of yore; Warthogs and Mongooses roaming the lands; players racing to the M41 SPNKR as it spawns; grappling to a rooftop and laying down covering fire; some contrived reason as to why there’s a circle of poison gas closing in… but hey, rings are what Halo does best, right? It’s 100% doable.”

Ed Thorn has always been a journalist of great sagacity and supernatural insight, so it was of no surprise to the RPS editors of the era when rumours bubbled up a few months later that Certain Affinity had partnered with 343 Industries (nowadays Halo Studios) to make Halo battle royale a reality. These rumours have now been confirmed by Certain Affinity’s former design director Mike Clopper, who says the now-cancelled mode could have been a “game changer”.

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