How Persona 5 Dev’s New Game, Metaphor: ReFantazio, Changes Combat And Relationships

Metaphor: ReFantazio–the upcoming RPG from the developers of Persona 3, 4, and 5–has received a substantial news update prior to its release later this fall. The update delves into more of the game’s systems, including combat, archetypes, and bonds, as well as offers fans a closer look at some of the game’s art and locations.

According to Studio Zero, Metaphor: ReFantazio’s combat will be one of its more innovative features and “an evolution in command battle.” Rather than traditional turn-based battle, the game will implement a “Fast and Squad” system that allows players to switch between real-time action, or Fast mode, and traditional command based combat, referred to in the game as Squad mode. When in Fast mode, players can use the lock-on, dash, and evade functions while they are exploring, eliminating the need to enter traditional turn-based combat. Studio Zero recommends reserving this function when in an area filled with lower-level enemies you’ve previous encountered, though it can also be used to gain advantage on an enemy before entering Squad battle.

Squad battle will resemble the more strategic command battle system we’ve come to expect from Studio Zero, and allows four characters to engage in turn-based combat using their Archetypes and special skills. Based on the description, it seems like Archetypes will play out very similarly to summoning a character’s persona in the Persona series, and will allow players to perform powerful attacks that strike enemies’ weaknesses. Studio Zero stated the “difficulty level of battles in this game is intentionally made to be high,” meaning players should be prepared to enter a lot of strategic battles. Fortunately, the studio shared that the protagonist’s fairy companion, Gallica, will have an ability known as Fae Sight, which allows you to understand the strength of the monsters within a dungeon.

Continue Reading at GameSpot

About Author