Jonathan Blow’s new game has the most ‘Jonathan Blow’s new game’ pitch imaginable: A ‘game design supercollider’ that takes 4 puzzle games and jams them together into a 500-hour saga
Which is quite a lot of puzzles, if you ask me.
Which is quite a lot of puzzles, if you ask me.
Editor-in-Chief for Robots Over Dinosaurs Anthony has been gaming since the 1980s. Working adjacent to the gaming industry for the last 20 years, his experience led him to open Robots Over Dinosaurs.