Kingdom Come 2 Studio Cut This Feature Because It Was “Too Bizarre And Too Much Work”

Kingdom Come: Deliverance 2 developer Warhorse has revealed one feature that it cut from the RPG because it was too weird and not very fun.

Speaking to PC Gamer, executive producer Martin Klima said this feature was a GTA: San Andreas-like eating system where main character Henry could gain and lose weight depending on food consumption. This would also affect what Henry would be able to wear.

The version of Kingdom Come 2 that launched in February 2025 allows players to put on any piece of clothing they find. But it wasn’t always this way. In earlier stages of development, Klima said, “Some NPCs would be fat and some would be thin, and then the clothing they wear would be either too large or too small for you.”

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Editor-in-Chief for Robots Over Dinosaurs Anthony has been gaming since the 1980s. Working adjacent to the gaming industry for the last 20 years, his experience led him to open Robots Over Dinosaurs.

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