Monster Hunter Wilds is easing up its VRAM hogging, toughening up even more monsters

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Ahead of this Friday’s big content update for Monster Hunter Wilds, Capcom have put out a new blog from director Yuya Tokuda, detailing more scaly, slimy, and shiny additions. The main theme here is “harder fights”, with arch-tempered variants of monsters besides the announced Ray Dau. But there’s plenty of other planned smaller tweaks and goodies, including a reduction in VRAM usage coming “very soon”.

Friday’s update includes long n’ purple Mizutsune, plus repeatable fights with Zoh Shia, previously a one-off story monster. There’s also a new gathering hub, which I’m especially happy about – I miss what I once referred to as “Astera’s gung-ho trumpetbastardry”. I want to see people and I want to see lights, and I also want to see virtuosic cat chefs.

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Editor-in-Chief for Robots Over Dinosaurs Anthony has been gaming since the 1980s. Working adjacent to the gaming industry for the last 20 years, his experience led him to open Robots Over Dinosaurs.

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