Monster Hunter Wilds title update two aims to defeat the biggest beasts of all: shader compilation and VRAM issues

Capcom have a tough fight on their hands at the moment. No, Arkveld hasn’t escaped from its lair to terrorise the non-OP masses. Monster Hunter Wilds has been suffering from some pretty nasty performance issues on PC.

While they don’t look to have the action game running as well as some kind of crash and stuffer-free Usain Bolt quite yet, the release of Wilds’ second title update has seen the studio try to curb some shader compilation and VRAM-related problems.

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Editor-in-Chief for Robots Over Dinosaurs Anthony has been gaming since the 1980s. Working adjacent to the gaming industry for the last 20 years, his experience led him to open Robots Over Dinosaurs.

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