Nine Sols review: A 2D Sekiro-like so good it converted me to an entire genre

What to compare Nine Sols’ flowing Sekiro-like 2D combat and layered metroidvania exploration to? The eternally sequel-less Hollow Knight? The punishing roguelite trappings of Dead Cells? 2D Souls-nuzzling Salt and Sacrifice? I wouldn’t know, because I’ve always had such trouble with slashing, blocking, and jumping in two dimensions that not only have I barely played any of the above, I’ve missed out a swathe of important platformers in the belief I just didn’t have it in me to manage them. But Nine Sols is so generous, so creative, so lucid and upfront in its ruleset, even as it crushes you with sometimes absurd difficulty, that playing it has opened up an entire library of classics I might have otherwise missed out on. I don’t have the experience to tell you what this game does better than others of its ilk, but I can tell how it made me feel. And for a game that murdered me with such relentless frequency, Nine Sols made me feel invincible.

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