“Nobody’s reinventing the wheel” with Marathon’s mechanics, says former art boss, so the visual design needed to take risks

Marathon‘s franchise art director Joseph Cross left Bungie in December, shortly after the Destiny developers announced a March 2026 release window for the sci-fi shooter reboot. Now, he’s talking about what it was like to work on the game, which has a fair bit of lingering negative press to contend with – extended delays, mass studio layoffs and restructuring, repeated accusations of plagiarism, money troubles owing to Bungie’s ailing shooter Destiny 2, and apathy about blockbuster live service games at large, epitomised by the cancelling of Sony’s once-touted Concord.

Read more

Editor-in-Chief for Robots Over Dinosaurs Anthony has been gaming since the 1980s. Working adjacent to the gaming industry for the last 20 years, his experience led him to open Robots Over Dinosaurs.

You May Have Missed