Outer Worlds 2 makes being a villain fun

The Outer Worlds 2 did something no RPG has managed to do before: It cured my tendency to be a goody two-shoes in video games. As usual, my first hours in The Outer Worlds 2 were spent as a gallant intergalactic hero; I ran errands, saved lives, said kind words to everyone, and even refused payment on occasion. But soon enough, irritation started to creep in.

Editor-in-Chief for Robots Over Dinosaurs Anthony has been gaming since the 1980s. Working adjacent to the gaming industry for the last 20 years, his experience led him to open Robots Over Dinosaurs.

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