Peak developers react to selling 1M copies after suffering ‘a lot of burnout’ from making bigger games: ‘The realization that smaller projects like this can work has set our studio in a new direction’

“We want to mostly make smaller projects moving forward, with clearer scopes and shorter development times.”

Editor-in-Chief for Robots Over Dinosaurs Anthony has been gaming since the 1980s. Working adjacent to the gaming industry for the last 20 years, his experience led him to open Robots Over Dinosaurs.

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