Remembering Prey, Arkane Austin’s masterpiece

Confident design is one thing, but there is confidence, and then there’s the almost reckless certainty in both your game’s sturdiness and the player’s curiosity required to trust a feckless, glitch-hungry game-poker with Prey 2017’s GLOO Cannon. A recklessness in designing a sprawling, multi-tiered, metroidvania-esque space station – one boasting multiple-bathroom verisimilitude – like Talos I, and then immediately giving the player a gun that lets them make their own ladders up keycard locked grav-elevators.

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