Skydance’s Behemoth review – a grand and gory VR hack ‘n’ slash that fails to deliver on its lofty promises
Estimated reading time: 1 minute
I thought we’d all decided during the Xbox 360 days that checkpoints just before boss fights that kicked off with reams of unskippable dialogue were very annoying indeed. No one in their right mind wants to hear the same voice lines repeated over and over again each time you restart a fight, especially fights that are as tough as those in Behemoth. But I guess developer Skydance wasn’t paying attention during that era because this game features some of the worst checkpointing I’ve experienced in a long time.