Square Enix Reveals Life Is Strange: Reunion Will Be the Series’ Conclusion ‘To the Max and Chloe Saga’

After a decade of storytelling, Square Enix has decided to wrap up the story of Max Caulfield and Chloe Price in the newly-revealed Life is Strange: Reunion, which is set for launch on PC via Steam, PlayStation 5 and Xbox Series X/S on March 26, 2026.

A direct sequel to 2024’s Life is Strange: Double Exposure, featuring many of the same secondary characters, Reunion will also finally answer fan wishes by bringing back both beloved faces from the franchise’s original 2015 game.

Max, who returned as the protagonist of Double Exposure, will reunite with her former lover/best friend Chloe for one final adventure — and for the first time in the same game, both characters will be playable.

Once again, there’s a sci-fi mystery to solve and limited time to do so — this time, Max’s Caledon University must be saved from a deadly fire — and once again, Max can rewind time to remake decisions, while Chloe can use her risk/reward “Backtalk” ability from 2017’s Life is Strange: Before the Storm to provoke further responses from others.

How is Chloe back, if players previously saw her demise? The story here seems to be that Chloe is now alive regardless after Max merged a pair of disparate timelines in Double Exposure’s finale. Returned to life with memories of a past she never lived, Chloe is prompted to seek out Max for answers.

“This game builds on all the character-led, grounded storytelling for which the Life is Strange series is known, with meaningful choices that affect the outcome of a dramatic and surprising narrative – all culminating in an epic climax that serves as a finale to the Max and Chloe saga,” Square Enix wrote today.

Fans may be surprised to learn that Max and Chloe’s stories will end here, but after a lengthy and often bumpy development road for the franchise, now perhaps feels a good point to ensure their tale gets a definitive ending, with both characters together one final time.

Remember that Don’t Nod, the series’ original developer, never planned for the characters’ stories to continue beyond its initial hit game. Remember also that both Don’t Nod and current maker Deck Nine have experienced mixed fortunes with the series since, with the original game’s emotional climax still considered by many fans to be the franchise’s high point. Finally, there are likely narrative advantages to letting players decide on a final outcome for the pair — something that doesn’t need to be unpicked or worked around in any continuation.

Will Life is Strange continue without Max and Chloe? Square Enix doesn’t go as far as stating that Reunion is the last Life is Strange game ever — though this feels an ending, for now.

“We couldn’t dismiss the tragedy at the heart of Max and Chloe,” Life is Strange senior brand manager Andrew James said in an Xbox Wire blog post today. “Their reunion could be no quick fix.

“Max and Chloe’s relationship is at the core of the story,” James continued, “a relationship that YOU will choose how to develop over the course of the game. Whether Chloe lived or died in Arcadia Bay, and whether she and Max were friends or lovers — these choices are key not just to the past you’ll confirm as you play, but to the future you’ll fight for the chance to build.”

Upon launch, Life is Strange: Reunion will be available for $40. There’s also a $50 Deluxe edition featuring a digital soundtrack, art book and comic, and access to a behind-the-scenes documentary with returning Max Caulfield actress Hannah Telle, and Rhianna DeVries, Deck Nine’s actress for Chloe Price. (Yes, thankfully there’s no cat content sold separately this time around.)

If you’re yet to play Double Exposure, a double pack of both games will be available for $60. (It’s a solid entry in the series that sets up a new cast of characters we’ll see more of in Reunion — and one which Chloe fans may now enjoy more in retrospect.) Finally, a $100 Collector’s Edition of Reunion will be available for die-hard fans, featuring a range of physical goods such as a 12″ vinyl soundtrack.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

 

Editor-in-Chief for Robots Over Dinosaurs Anthony has been gaming since the 1980s. Working adjacent to the gaming industry for the last 20 years, his experience led him to open Robots Over Dinosaurs.

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