Starfield Fan Thinks They’ve Worked Out the Entire Skill Tree

Estimated reading time: 2 minutes

One dedicated Starfield fan thinks they’ve uncovered the upcoming Bethesda RPG’s entire skill tree after spending 200 hours piecing together different gameplay clips, trailers, and other game snippets.

As reported by GamesRadar, asd8dhd on Reddit has listed each individual skill that’s identifiable by different elements of gameplay or developer commentary and put them together to create what they believe is the complete skill tree.

This includes things like the Equilibrium skill, which can be upgraded twice, pulled from zero gravity gameplay and a developer talking about how firing weapons in zero gravity will have different effects. Then there’s the martial arts skill, evidenced by gameplay showing the player locked in hand-to-hand combat.

These are all backed up and cross referenced with different elements too, like skills appearing in the background of other gameplay or when Bethesda has shown some parts of the overall skill tree. There’s also some easy hits for the Starfield sleuth like when the developer has blatantly shown the skills.

Thousands of minds are better than one, of course, so after sharing their work with the internet, asd8dhd got some feedback that’s helped them amend certain skills they’d originally got a tad wrong. And while the skill tree effort will likely continue between now and Starfield’s launch, the fan has said they also have “other projects” in the works.

Time is ticking on that front though, assuming Bethesda doesn’t delay Starfield again, as the game is due to launch in less than two months on September 6.

It’s perhaps the most anticipated video game release in recent memory and has therefore captured the attention of fans in some wild and wonderful ways. Virtual sandwiches got people talking about it being locked at 30 frames per second, for example, while an ESRB rating revealed drugs, in-game purchases, and jetpack sex.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Editor-in-Chief for Robots Over Dinosaurs Anthony has been gaming since the 1980s. Working adjacent to the gaming industry for the last 20 years, his experience led him to open Robots Over Dinosaurs.

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