The Finals Update 1.4.0 Patch Makes Balance Changes and Anti-Cheat Improvements
Estimated reading time: 4 minutes
The Finals has released its beefy 1.4.0 patch, confirming balance changes, quality-of-life improvements, crash fixes and, crucially, anti-cheat detection improvements.
The Finals is a free-to-play competitive first-person shooter made by Embark Studios, which is made up of former Battlefield developers. It’s enjoying big player numbers on Steam, where at the time of publication it was the seventh most-played game. IGN’s The Finals review returned an 8/10. We said: “The Finals is a fresh and exciting take on team based PVP shooters, featuring some of the best environmental destruction in any FPS.”
Not everything has gone down well with fans though, as Embark was criticised for using AI voiceovers in The Finals by myriad voice actors and even other developers. Embark told IGN that “making games without actors isn’t an end goal” and claimed it uses a mix of both recorded audio voices and audio generated via AI text to speech tools for its games.
Players were awaiting this latest patch as it helps to combat cheating, which has been a particular problem. Meanwhile, Embark has released a snow version of the Monaco map alongside unique holiday cosmetics.
Here are The Finals update 1.4.0 patch notes in full:
Balance Changes
Abilities
Goo Gun
Fixed an issue where goo could block the player
Mesh Shield
Mesh Shield Health reduced to 1100 from 1250
Recon Senses
Recon Senses activation cost reduced to 1 from 2
Gadgets
C4
C4 max player damage reduced to 210 from 240C4 max damage radius reduced to 1.6m from 2.4mC4 self-damage multiplier increased to 1.3 from 1
Dome Shield
Dome Shield health reduced to 300 from 350
Gas Mine
Gas Mine arming time added (1.6 seconds)
Glitch Mine
Glitch Trap arming time added (1.6 seconds)
Goo Grenade
Fixed an issue where goo could block the player
Mine
Mine max player damage reduced to 140 from 160Mine damage radius reduced to 3.5m from 4mMine arming time added (1.6 seconds)
Pyro Mine
Pyro Mine arming time added (1.6 seconds)
RPG-7
RPG-7 max player damage reduced to 150 from 165RPG-7 min player damage reduced to 80 from 90RPG-7 damage radius reduced to 4.5m from 4.75mRPG-7 max damage radius reduced to 1.5m from 2.5mRPG-7 aim-down sights dispersion increased slightlyRPG-7 hip-fire dispersion increased slightly
Stun Gun
Increased Stun Gun range to 12m from 10m
Maps
Game Show Events
Added a repulsor to the flying saucers in the ‘Alien Invasion’ event
Vegas
Updated strain in various buildings, to give better destruction resultsResolved an issue where cashout stations would become invisible before players finished the transfer
Modes
Bankit
Disallowed Deathmatch game show event from occurring in BankIt game mode
Weapons
AKM
Slight adjustment to AKM recoil pattern
Flamethrower
Flamethrower fire rate increased to 170 from 160
LH1
LH1 damage increased to 47 from 45
Melee Weapons
Fixed an issue where melee hits didn’t always connect with enemy playersM11M11 damage increased to 16 from 15Riot ShieldFixed a bug where the shield would block bullets, while invisible, during interactions (e.g. reviving or stealing extractions)
SA1216
SA1216 pellet dispersion increased slightlySA1216 damage per pellet reduced to 7 from 8
Movement
Vaulting
Reduced instances where you unintentionally climbed on objects outside of the player’s view.Fixed an issue where players could get stuck without being able to give input
Ziplines
Prevented placement of ziplines on pickupables
UI
Various fixes to contestant screensPolish to the social screen, which now hides the “Invite to party” button when you are not the party leaderAdded a warning to the UI that appears when players are in danger of being AFK kickedPlayer health bars now use the squad color when selected in the settingsUI shows you as “unranked” unless you’re among the top 500 on the leaderboards
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.