Todd Howard says that Fallout 4’s cinematic dialogue system ‘really did not resonate’ with players, even though Bethesda ‘spent forever’ working on it
“A lot of players were like, ‘That’s not the voice I hear in my head’.”
“A lot of players were like, ‘That’s not the voice I hear in my head’.”
Editor-in-Chief for Robots Over Dinosaurs Anthony has been gaming since the 1980s. Working adjacent to the gaming industry for the last 20 years, his experience led him to open Robots Over Dinosaurs.