Underworld: Evolution brought the vampire-werewolf franchise to the next shlocky level

It’s appropriate that the vampire-werewolf blood-feud soap opera Underworld came out in 2003. That was the year of the Matrix sequels, and Underworld itself almost felt like a spinoff, specifically of that bit in The Matrix Reloaded where the Oracle alludes to rogue programs. (“Every time you’ve heard someone say they saw a ghost, or an angel… every story you’re ever heard about vampires, werewolves, or aliens is the system assimilating some program that’s doing something they’re not supposed to be doing.”) Right on cue, a few months after the release of Reloaded, there was Underworld, set in an unnamed, Matrix-like city with lots of slow-motion, leather, and gun battles between vampires and werewolves, and shot with an even heavier filter. It was a surprise hit despite middling reviews, but it wasn’t until the even worse-reviewed sequel, Underworld: Evolution, that the five-movie series truly established itself.

Editor-in-Chief for Robots Over Dinosaurs Anthony has been gaming since the 1980s. Working adjacent to the gaming industry for the last 20 years, his experience led him to open Robots Over Dinosaurs.

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