Manor Lords patch makes “experimental” changes to tweak balance and reduce ale consumption

A number of “experimental” changes have been made to Manor Lords to tweak the balance, including reduced ale consumption.

Ahead of the weekend, the game’s solo developer Greg Styczeń released a Steam blog post detailing a tonne of changes, which are available now for open testing.

The update fixes a number of commonly reported issues, including “None” people spawning and not working; the game being stuck at the summary screen after a victory; weak archer damage; and overly high ale consumption.

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